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Meta => Archives => Topic started by: HardMan on Oct 10, 2022, 03:41 PM

Title: RIBOT -- Suggestions
Post by: HardMan on Oct 10, 2022, 03:41 PM
Meanwhile developing my system, in the private forum, the testing tool of choice has been RS ..

we all know its rng is faulty (does not comply with real casino permanences) & most importantly does not allow for import of these -- the reasons why I checked it off .. & transitioned to pure manual testing;


nonetheless, for group purposes of sharing an approach quickly, with the benefits of visual dexterity (voiding the needfor unnecessary word descriptions) .. & pointing to exact spin in the game (for reference, to a particular action &or issue)

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RS simulators offer a replay of a rated game, provided the account is set public --

In my opinion & my suggestion is to incorporate such property in RIBOT .. which will constitute a much better quality of communication amongst those interested in using it.
Title: Re: RIBOT -- Suggestions
Post by: VLS on Oct 15, 2022, 06:34 AM
Quote from: HardMan on Oct 10, 2022, 03:41 PMIn my opinion & my suggestion is to incorporate such property in RIBOT .. which will constitute a much better quality of communication amongst those interested in using it.

Great suggestion! We're getting a session format to be passed in text files, with a flexible data field:

<number>|<bet>|<balance>|<data>

Comments for the spins can be logged and replayed. One per line.
Title: Re: RIBOT -- Suggestions
Post by: FreeRoulette on Oct 31, 2022, 08:25 AM
What about a stats module. I would guess that it could have two parts.

The first is pure stats on for things like how many times a number came up, how many reds in a row, profit, loss etc.

The second part could have triggers to place bets of a certain stat is met.

Are all your modules going to have a ui, or are the packages with methods to call?