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RIBOT => Coding requests => Topic started by: VLS on Oct 03, 2022, 01:40 AM

Title: HardMan's way (Bet selection)
Post by: VLS on Oct 03, 2022, 01:40 AM
A bet selection module for HardMan's way is scheduled.

He is a registered here so we are gong to collect relevant information on this thread as a first step to development.
Title: Re: HardMan's way (Bet selection)
Post by: winkel on Oct 03, 2022, 07:15 PM
Hi Vic,

do you already have the full information about the way to bet?
Title: Re: HardMan's way (Bet selection)
Post by: VLS on Oct 03, 2022, 07:33 PM
Quote from: winkel on Oct 03, 2022, 07:15 PMHi Vic,

do you already have the full information about the way to bet?

Hello & hope that all is well for you today :)

We are currently in conversations for a module dealing with his posts at the forums. I must first comprehend the method/way in its entirety to make a faithful programming of it (Guess any further tweaks/improvements will come up later on).

The good thing is we have HardMan registered here, so our posted software implementation will have his personal blessings 👍

https://rouletteideas.com/profile/HardMan/
Title: Re: HardMan's way (Bet selection)
Post by: winkel on Oct 03, 2022, 08:15 PM
Thanks Vic,

I just asked, because I don´t believe in it.
The graph in his first post is a 45° - line-

I know these kind of graphs of coded systems. These always result of wrong calculations.
e.g. for doz: a losing spin is counted -1, a winning spin is counted +3 (but should be +2)
Title: Re: HardMan's way (Bet selection)
Post by: HardMan on Oct 03, 2022, 11:32 PM
@Vic -- you've probably meant 'base unit' module?

As a concept intro described here (https://rouletteideas.com/concepts/start-at-the-end/msg140/?topicseen#msg140)