.
.. OR HOW TO DESIGN A GREAT SYSTEM
The sage modestly asked just for a few grains of rice in the following manner: the king was to put a single grain of rice on the first chess square and double it on every consequent one.
= exponential compounding
Here I am presenting ..
an !! out-of-the-box !! system design template.
Exponential compounding is what your system has to be based upon, ideally.
In this way, the escalation of the base unit bet increases rather quickly, if done properly even escalates exponentially -- & in the same way your profits.
That way, plenty of capital can be outsourced to support your lifestyle, & most of remains in the game .. as reinvested to further the escalation.
Emphasized, 'press' is one of the most effective tools/weapons
(whichever form it takes .. ie. vertically, payouts+horizontally).
Best progressions are a combination of flat, negative & positive.
Best systems are multi-level & multi-dimensional.
I'd like to take your mind on a surprising journey ..
.. beyond the linear, system-within-a-session thinking.
WHAT IF ..
a comprehensive system template is constituted/composed of several modules.
Yeah, so what!?
Now imagine .. the concept of a browser, which has a plug-in.
Or .. a system having;
• an intra-session module = base- or main-system (the system you have usually designed so far as a totality in itself) = plug-in
• an inter-session module (or two) -- as a base unit (bu) module, & the compounding base unit (cbu) module.
Where the latter is eg. cbu=1, bu[1→2→4], session-over-session module ..
.. & the base-system, whichever you design, gets plugged into it;
& where the base-system is designed & calibrated in the way, that's (most) suitable for the 3x-session bu press.
In this way;
you firstly ensure that the most-effective way of enhancing your profits in the physical universe is fundamentally implemented in your system, or as/at a fundamental layer.
(Why would you cap your income contracting yourself in a menial job with capped weekly/monthly income .. when the best options facilitate so much better outcomes).
& secondly, your system's session success rate has to be only above ≈50%, ideally over 66%.
Now, in addition;
we know that the essence of the parachute-based play, however more sophisticated .. or ideally perfected,
is to resolve most sessions at a (relatively -- contingent on you & effectively your designs) low cost.
Don't these two types seem the perfect match ..
.. perfect dancing partners
.. dragon & phoenix
the Chinese symbol of auspiciousness = conducive to success; favourable, giving or being a sign of future success, characterized by success; prosperous
en.chinaculture.org/chineseway/2014-07/31/content_553822.htm
Can you design a great parachute-based system,
that resolves the vast majority of the games with a relatively low bankroll requirement
& plug it into 3x-session press bu[1→2→4],
where only the initial 1st-session bankroll is risked ..
throughout the whole press
?
Sure you can!
Get to work.
Quote from: HardMan on Oct 03, 2022, 11:18 PMNow, in addition;
we know that the essence of the parachute-based play, however more sophisticated .. or ideally perfected,
is to resolve most sessions at a (relatively -- contingent on you & effectively your designs) low cost.
Hi HardMan,
there several versions of Parachute on the forums. Is there a special one you use?
Doesn't matter .. pick one & perfect it.
You may start here (resources) (https://rouletteideas.com/general-discussion/hardman-trd-thereddiamanthe/msg119/#msg119) & here (videos) (https://odysee.com/@empfire:a) & elaboratively here1st version thread (https://rouletteideas.com/multiple/totalwinner-v1-0/).
.. plugged-in to best suit [1→2→4] (https://rouletteideas.com/index.php?msg=158), & potentially/eventually bulletproof.
Some more of the thread-relevant posts HERE (https://rouletteideas.com/index.php?msg=235).
Otherwise, continue HERE (https://rouletteideas.com/hardman/hardman-trd-thereddiamanthe/) for resources & HERE (https://rouletteideas.com/hardman/totalwinner-v1-0/) for fundamental principles described & in action..
[1→2→3]