Parachute as a recovery scheme

Started by VLS, Dec 13, 2022, 05:12 PM

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VLS

IMHO traditional parachuting is better to be used more as a recovery scheme rather than a continual-betting strategy, for instance:

Production: 5 double streets (30 numbers, 5 units).

Recovery: 34-unit parachute (+2 per win minimum, hence 3 attacks at most for a +1 recovery, with the possibility of bigger wins depending on the winning step).



Another point to considerate is growing the parachute's base unit with a % of wins. This way, with an engorged unit value, the recovery can be made with even less hits 👍

📧 Email/Paypal: betselection@gmail.com

Note: I focus exclusively on public coding as it maximizes the impact of my limited coding time and best serves the community.

-- Victor

HardMan

The main advantage of parachuting is buying time, in terms of spins & at the low(est) cost.

Also what's important is what you are getting for a buck.


HardMan

@Vic, as you said in two main points, you see parachuting as recovery & as well a press = engorged unit value.

So we are basically talking attack, as one hit to finish (new high) & recovery, with essentially two or more hits to finish, where the second hit might be acquired at higher vertical unit value, due to reinvesting the first hit's gain;

the latter might be combined with modifying the payout too, so far having two factors as progression dimensions (vertical, in-risk) combined for a greater finesse aiming at a nominal profit, just like by analogy we use the gearbox to more efficiently apply the engines revs for acceleration & velocity or speed.

We add another progression dimension into the mix, horizontal, where we modify the number of positions, usually of the same payout type but not necessarily; thus having three progression dimensions so far utilized in a unified concept.

With these three combined in an advanced way, we might as well procure various forms of a divisor, usually & in the most basic form done as a reduction in vertical dimension alone.

Modifying or adjusting the payouts (in-risk) & horizontal combined (number of positions) we are managing coverage, & combining horizontal & vertical units (per position & total per spin spread) -- how much & where .. the only two things we have in control.

HardMan

Properly combining the latter we thus keep & maintain the game in control.


HardMan


Why buying time!?


Funny thing is, we alone are the ones that define the volatility; the wheel is & does one thing only, randomly generates numbers .. it's the system itself that interacts with the distribution that is the source of & generates the volatility, its rate specifically, the ranges of the amplitude.

By cost-effectively minimizing the exposition increase rate, we by design generate the least of it through the inevitable out-of-favor intervals of the distribution of various lengths, thus keeping the game in control.

Minimized volatility requires the shortest intervals of in-favor variance to obtain a new high.

HardMan

Another very important factor is the protrusion rate into a new high.

Or said differently, the higher you aim with a hit at +, the more exposition would be generated at a sequence of spins without hits, or quicker & higher drawdowns = the higher volatility, & thereof higher the bankroll requirement.

You might argue that the progression scheme, whatever you use, might cover a certain degree of out-of-favor variance interval quantified in a number of (no-hit) spins, but what happens would happen when those extend into an extreme .. either the vertical progression dimension would quickly, even exponentially & unnecessary so I'll add, spiral out of control, & the only type of measure of control remaining would be resorting to stop-loss ..


When the system's aim is +1 -- going into a battle, bringing an extra warrior back or so .. in a never-ending war (Bellum Aeternum) -- obviously the contrary is true.

Would you rather have an emotional upheaval & drama, being driven on a financial roller-coaster, or do you prefer operating a monetary clockwork!? Consistency.

HardMan


After a short contextual detour, this brings us again to the initially mentioned .. getting what for a buck .. in short, cost-effectiveness;

& the attack itself, to begin with.





HardMan

(ⁿ = numbers played)


Say we play five double street spins. How many numbers have we played, what's the exposition?


5x DS .. 5*6= 30ⁿ .. (-5) .. 30/5= 6

So we played 30 numbers & the exposition is -5 units, with a 58.71% probability of a hit; & the coefficient between numbers played vs units used is 6. Not a bad place to start the recovery, but can we do better?


When we aim at +1, & play the most standard parachute, about 50% of the games end at the first spin already, & we played 42 numbers, for the same buck!


EC→DZ→DS→DS = 18+12+6+6= 42ⁿ .. (-5) .. 42/5= [b][I]8.4[/I][/b]




Can we condense it even further, having an even more compact form?
What about playing DZ+CL both on 2:1, before even dialing a notch further in-risk onto 5:1 ..


EC→DC→DS→DS .. (-5) .. 18+20+6+6= 50 .. 50/5= [b][I]10[/I][/b]

Here we have effectively interlaced the attack & recovery, having no clear line between them, but rather fluidly converging one into another .. kind of like light converges between electric & magnetic energy traveling onwards into & through time & space!

So, we have a closed game on spins 1,3,4 -- & on the second spin either bringing the game back to ±0→ thereof another EC hit to +1, restart, otherwise DZorCL→DS→DS→DS .. or as bonus property, when both DZ & CL hit, with a 4-number overlay facilitating that, getting a game occasionally close with +3.



Here we talked about getting the best ⁿ for a buck.

HardMan

I could write about several very important concepts such as this, each sharpening your edge further; added & combined together congruently giving you just what you need to win consistently.

Its a bit different view on roulette, but simplistic & rehearsed things have been proven beaten many times over, over a few hundred years.

But there's no interest .. so Inam gonna refrain from posting. @VLS perhaps its best you delete all my records off the forum.

VLS

Quote from: HardMan on Dec 14, 2022, 05:55 PMBut there's no interest ..

Why determine your worth by current interest? How about possible future interest & appreciation of your materials over time? It is often the case that people won't value things at first go.

Had I chosen to determine my activity's value on the immediate financial return, that would be $0.00 ...Is what I do here absolutely worthless? Heck no!

We do this because we entertain and enjoy doing so.

Follow your passion AMIGO, that's the best inner guide. 🤗

📧 Email/Paypal: betselection@gmail.com

Note: I focus exclusively on public coding as it maximizes the impact of my limited coding time and best serves the community.

-- Victor

HardMan

Its simply erasing footsteps behind ..

HardMan

Besides, I've been way to generous ..

HardMan

What's got any of of this to fo with my worth anyway, anything at all!?