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Ideas => Splits => Topic started by: Bally6354 on Jun 26, 2026, 10:39 PM

Title: Tiers, voisins and Orphelins.
Post by: Bally6354 on Jun 26, 2026, 10:39 PM
Hello guys,

 Nowadays, when I play a bit of roulette, I incorporate the Tiers, Voisins and Orphelins into my game plan. One thing I never noticed before was how neatly the numbers from these different groups can be played as splits.

Tier.

0) 10,30.
3) 13,23,33.
6) 16,36.

So the splits here can be 10/13, 13/16, 30/33 and 33/36.

Voisins.

2) 2,12,22,32. (all the 2's are in the Voisins)
5) 15,25,35.
8) 18,28.
9) 19,29.

Splits can be 12/15, 15/18, 19/22, 22/25, 25/28, 28/29, 32/35.

Orphelins.

1) 1,31.
4) 14, 34.

Splits can be 31/34.

The other Orphelin numbers are 6, 9, 14, 17, 20. Taking that into account, you can have splits 6/9, 14/17, 17/20 and 31/34.

The other Tier numbers are 5, 8, 11, 24, 27. So you can have splits 5/8, 8/11, 24/27 if the 0's, 3's and 6's are not appearing.

The other Voisin numbers are 3, 4, 7, 21, 26. You can only have the 4/7 split in that lot.

What I have noticed is that although you may have to wait a while, there are times that when the Voisins are the dominant group coming out, you get a nice run of those 2's and 5's and similarly when the Tier's are the dominant group, you can see a lot of 0's, 3's and 6's.

If there is a mixture of Tiers, Voisins and Orphelins, you could be looking at a strong showing for the 8's Finales or the 1's, 4's and 7's.

So there are times when these finales groups fall neatly into 0's, 3's and 6's within the tiers, 2's and 5's within the Voisins or there can be a bit more choppy.

One thing I noticed through a lot of testing is that it's not unusual for the Tiers to be completely absent for quite a few spins. After all, they only represent a dozen numbers and as we know that an EC can go missing for 10+ spins from time to time, then it's not unusual to see the Voisins go missing for a while either. Naturally, the Orphelins will have the longest missing gap.

What I personally do is look for the 2 most dominant, either Tier+Voisin (most common) or Tier+Orphelin or Voisin+Orphelin and then drill down either further amongst those groups to pick up on the characteristics that they are displaying. It's not an exact science but with a lot of patience, the splits in these three groups can be played very efficiently with quite a low outlay and the potential for some nice profits when you get some steady groupings, ie: the 2's and 5's for example.

There is actually very little on this concept on the forums throughout the years and so could be something worth getting your teeth into if you are looking for a different angle on the game.
Title: Re: Tiers, voisins and Orphelins.
Post by: Bally6354 on Jun 27, 2026, 12:24 AM
So to elaborate on this a little further and using some numbers from today, let's take a look.

36 T
17 O
19 V
09 O
20 O
28 V  So now I have my qualifying groups, Voisins and Orphelins because at least two of each have appeared and only one Tier. So I am hoping/expecting O and V to continue and that will break if two T come up in succession. (if it goes all choppy, I will have to take that into account as well)
26 V
16 T
33 T Ok, so two Tier coming in succession and so I am now looking at a dominant pairing of V and T. I have also had a 16 and 33 and so I am going to be keeping an eye on those 0,3 and 6 groupings from the tier.
11 T
13 T (Regarding those 0, 3 and 6's or even the 2's and 5's from the voisins, I like to play them as long as they don't have a bigger gap of 1. So here we have the 0's, 3's and 6's and the numbers out are 16,33,11,13 and so that 11 was just a gap of 1, that's ok.)
7 V
10 T (another 0,3,6 number from the Tier section)
8 T
17 O
26 V (that would signal to me to stop chasing the 0's, 3's and 6's.)
2 V (that's the first 2 or 5 to appear at all and so I am not going to jump on the 2's and 5's just yet. In fact, the last few V numbers were 26, 7, 26 and 2.)
19 V
21 V (another number not from the 2's, 5's, 8's and 9 V groupings but from the 3,4,7,21,26 V numbers which have no doubles.)
30 T
34 O
36 T (So possibly some 0's, 3's and 6's on the horizon.)
19 V (Interestingly, this was a 3 timer for the 19 in the V section. If you know the 2's and 5's are not coming but the V is still dominant, then you could be looking at some potential 'hot numbers' from other numbers in the V group and that's what happened here with the 19.)
3 V (another one of the 3,4,7,21 and 26 V group.)
23 T
12 V
12 V (Ok, so 4 V numbers from the last 5 and a double 12. Maybe time for some 2's and 5's action.)
21 V
32 V (2's and 5's)
14 O
12 V (Another 2's and 5's V number and a treble hit for the 12.)
35 V (Another 2's and 5's V number.)

So I just picked those first few numbers from random over at Wiesbaden and it kind of shows what I am
getting at. It is a kind of situational awareness that you need just to track what's going on and jump in and out with a few bets when you see things lining up. By only giving them a spin or two at most, you can't do too much damage and you don't get into a situation where you can't see the wood for the trees.

cheers
Title: Re: Tiers, voisins and Orphelins.
Post by: Bally6354 on Jun 27, 2026, 01:28 PM
One good thing about posting on forums is that I always found it helped my creative side. When you are typing out your posts, it forces you to think about what you are saying and that can promote new ideas to explore.

I already mentioned in the above post about the triple hit on the 12 and so it has got me thinking about how to possibly use this concept as a good way to isolate the hot numbers.

Taking another Wiesbaden table from yesterday.

01 O
20 O
36 T
23 T (So orphelins and tiers with those 0's, 3's and 6's in play.)
33 T
30 T
15 V
08 T
29 V
22 V (Here is where I would now consider the Voisin and tiers in play)
28 V
09 O
30 T (repeat on the 30)
32 V
25 V
17 O
13 T
13 T (repeat)
23 T (repeat)
05 T
05 T (repeat)
31 O
22 V (repeat)
28 V (repeat)
17 O (repeat)
25 V (repeat)
22 V (triple hit)
07 V
05 T (triple hit)
36 T (repeat)
02 V
23 T (triple hit)
36 T (triple hit)

So looking at that first triple hit, it was 22 V which was preceded by a 25 V (so 2's and 5's) and when the 23 T had it's triple hit, it was preceded by the 2 V and 36 T (0's, 3's and 6's with a gap of 1) and the last number 36 T was a triple hit preceded by the 23 T (again, 0's, 3's and 6's)

I did a lot of work looking into Turbo's ideas for hot numbers and so the idea of isolating hot numbers is a fascinating one. I think it all merits looking into a bit further.

cheers