Unit fragmentation is a little-discussed topic that saves units and allows for stronger/longer progressions (especially when progressing in risk).
We plan to discuss ideas such as:
- Fragmented-unit parachute.
- Dynamic spiking.
Focused on a 36-unit fragmentation scheme; this way
any hit raises the
base unit which is key for adding more steps and earning more on the winning trams.
Unit fragmentation can be enhanced by compounding wins.
When doing MM's like the Self-growing compounding parachute (https://rouletteideas.com/index.php?topic=117.0), the extra steps provided by it do matter. Serving as a way to exchange play time for resilience, which not only saves/enlarges bankrolls but gives higher and higher base units, since the longer you are compounding successfully, the better.
These two concepts can work beautifully in tandem!
Unit fragmentation seems a perfect fit for Manrique's laws (https://rouletteideas.com/index.php?topic=447.0)!