Recent posts
#1
RIBOT discussion / Re: RIBOT versions & tiers (20...
Last post by VLS - Dec 08, 2025, 07:07 AMAfter analyzing the casual vs. power user scenario, we're setting the free version limits as follows:
If you need complex, simultaneous module cascades active on screen, that's the realm of the power user.
With this foundation, we're ready to release the latest gifted/no‑cost tier and begin introducing our definitive paid tiers.
This marks the beginning of a virtuous cycle: funding enables more coding hours, fueling the development of new RIBOT modules for all users to enjoy, which strengthens the community and ensures long‑term sustainability. 🌱💻✨
- 1 active module per category (with the full module library always available for free).
- 1‑hour session length, with unlimited sessions per day.
If you need complex, simultaneous module cascades active on screen, that's the realm of the power user.
With this foundation, we're ready to release the latest gifted/no‑cost tier and begin introducing our definitive paid tiers.
This marks the beginning of a virtuous cycle: funding enables more coding hours, fueling the development of new RIBOT modules for all users to enjoy, which strengthens the community and ensures long‑term sustainability. 🌱💻✨
#2
Albalaha / Re: Randomness can be tamed ev...
Last post by Frankver - Dec 07, 2025, 12:48 PMSumit,
Thanks for your answer.
I love a good answer and straightforward and a detail(s).
Most of the time people run around the questions and avoid a real answer.
And that by itself is an answer in itself.
I am probably by far one of the most dedicated roulette people (and you prob also) with a very pratical and extremely rational mind and not falling in all kind of fallacies and total BS and hope.
As 99% of every forumpost is just blablabla, and 99% is a total underestimation. A total.
Next question.
In standard labouchere, what is in fact an underestimated way of playing (as one could make quite some money -for example playing an Even Chance on roulette, both sides at thesame time- before it turns south...... it's of course not a real winning method but one could work a little bit around that), you mentioned that once in 200 hands you get to the table limit.
So my question is, in what you did, the 100 mil simulation, and the max 32 progression, in 1/X hands was that 32 progression used?
Thanks for your answer.
I love a good answer and straightforward and a detail(s).
Most of the time people run around the questions and avoid a real answer.
And that by itself is an answer in itself.
I am probably by far one of the most dedicated roulette people (and you prob also) with a very pratical and extremely rational mind and not falling in all kind of fallacies and total BS and hope.
As 99% of every forumpost is just blablabla, and 99% is a total underestimation. A total.
Next question.
In standard labouchere, what is in fact an underestimated way of playing (as one could make quite some money -for example playing an Even Chance on roulette, both sides at thesame time- before it turns south...... it's of course not a real winning method but one could work a little bit around that), you mentioned that once in 200 hands you get to the table limit.
So my question is, in what you did, the 100 mil simulation, and the max 32 progression, in 1/X hands was that 32 progression used?
#3
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - Dec 07, 2025, 09:11 AM@Franker, I worked on realistic maximum bet limit which could be at max 32 units and stop loss is -80 units. In about 7-8% sessions we can encounter the stop loss and even in those, we recover in most. I have been working for over two decades to make a progression that could help playing in a pre determined manner as we can not guess what kind of shoe we are going to face. When I looked at standard progression, apparently they are not just foolish but meant to make us lose quicker than flat bettors. Lose max and win least is what they aim at. Positive progressions are failures too, unless we get lucky. I have analysed millions of hands and found that if we play standard labouchere, we will averagely get to bet till table limits once every 200 hands and ulimately come up with huge losses. I am trying to earn the way casinos do. Slowly grinding for sure profits. Over 100 million simulations would face variance one might not see in entire life. I analysed the same method on average, below average, good, great all sort of sessions and now have an approach that takes care of all, without any tweaks.
@Ribert, I have cross checked things and still doing as I myself do not rely solely on the results given by an AI blindly. As I said earlier, I do have vba coded excel tracker as well as html trackers to evaluate any session just by copy+paste any session in LW form.
@Ribert, I have cross checked things and still doing as I myself do not rely solely on the results given by an AI blindly. As I said earlier, I do have vba coded excel tracker as well as html trackers to evaluate any session just by copy+paste any session in LW form.
#4
Albalaha / Re: Randomness can be tamed ev...
Last post by Ribert - Dec 06, 2025, 10:13 PMGood to know you checked everything and the code is correct. I've worked with Grok a lot and in most cases it needed plenty of fixes.
#5
Albalaha / Re: Randomness can be tamed ev...
Last post by Frankver - Dec 06, 2025, 06:05 PMSumit,
Let's look at this from a practical side.
And just as objective as possible.
You have those 100 million hands.
0.0789 profit per hand.
THE problem is the progression.
All the rest, profit ik total AND per spin is useless without knowing the progression.
I guess that the progression in those 100 million is higher (a lot?) that the 22 you mentioned in another post.
So let's use the 22.
Let's say we play bac on a really super fast table (impossible) and we play 100 hands per hour.
So 0.0789 per hand profit is 7.89 units per hour.
Let's say we wanna bet maximum 100 units per hand.
The 22 progression means our base bet unit is 100 divided by 22.
Let's round that up to $5 as base unit bet.
At that superfast table we make 7.89 multiplied by 5. About $40 per hour.
If our maximum bet would be a $1000 dollars per hand. Quite a very huge bankroll needed, would be $400 per hour.
This is assuming the 0.0789 units per hand is with a 22 progression max, for the 100 million spins.
What I am pretty sure of is higher.
So if the max progression is 44, the profit would be half, $20 per hour an $100 table. $200 per hour an a $1000 table.
You have some more info Sumit? To have a better perspective.
Thks
Let's look at this from a practical side.
And just as objective as possible.
You have those 100 million hands.
0.0789 profit per hand.
THE problem is the progression.
All the rest, profit ik total AND per spin is useless without knowing the progression.
I guess that the progression in those 100 million is higher (a lot?) that the 22 you mentioned in another post.
So let's use the 22.
Let's say we play bac on a really super fast table (impossible) and we play 100 hands per hour.
So 0.0789 per hand profit is 7.89 units per hour.
Let's say we wanna bet maximum 100 units per hand.
The 22 progression means our base bet unit is 100 divided by 22.
Let's round that up to $5 as base unit bet.
At that superfast table we make 7.89 multiplied by 5. About $40 per hour.
If our maximum bet would be a $1000 dollars per hand. Quite a very huge bankroll needed, would be $400 per hour.
This is assuming the 0.0789 units per hand is with a 22 progression max, for the 100 million spins.
What I am pretty sure of is higher.
So if the max progression is 44, the profit would be half, $20 per hour an $100 table. $200 per hour an a $1000 table.
You have some more info Sumit? To have a better perspective.
Thks
#6
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - Dec 06, 2025, 05:22 PMThis super horrible session yields +56 units: L L L L L L W W L L W L W L W W L L L L W L W W L L W L L L L L L L W W W W L L L L W L L L L W W L L W L L L L L L W W L W L W L L L L W L L L L L L L L L L L L L L L W L L W L L W L W W L L W L W L L L W W W W L L L L L L W L L W L W W W W W L W L L W W W L L W L W W W L W W W W W L W W L L L W W L W W L L L L L W W W L W L W W W W L L W L L L L L L W L L W W L L L L W W W W W L W W L W W W L L W L W W W W W W L L W W L L L W W L L L L L W W L W L L W W W W W L W L W L L W W W L L W L W W L W L L W L L W L L W W L W W L W W L L L W W L L L L L W L W L W L L L W W L L L W L L W L L W W W L L W L L L L L W L L W W L W L W W W L L L L L W W L W L W L W W W W L W W W W W W L L W L W W W L W L W L L L L W L L W L L L L L L L L W W L W L W L L W W L L L W W L W L L W L W L L W W L W W W L W W L W W W W L L W W W L L L W L W W W W W W L L L L W W W W W W L L L L L L W W W L W W W W L L W L L W L L W L W W L W L L W W W W W
#7
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - Dec 06, 2025, 04:30 PMI know this. Not just Grok but chatgpt, deepseek, gemini all gives fake outcomes and you should be able to cross check that. I do have a vba coded version and an HTML Version too, of my tracker and my full strategy is very resilient and I can check any shoe seeing everything step by step to verify. I have been sorting super horror sessions and it beats most of them swiftly.
#8
Albalaha / Re: Randomness can be tamed ev...
Last post by Ribert - Dec 06, 2025, 02:36 PMNice work Albalaha.
Just a note in my previous tests, different versions of Grok sometimes inflated the stats or produced small coding errors. In fact, it quite often over-reported wins, to the point where it became a recurring issue. That's why I always double-check the results in GPT to make sure everything is correct. This isn't a criticism of your data. I'm only sharing my experience with the tools
Just a note in my previous tests, different versions of Grok sometimes inflated the stats or produced small coding errors. In fact, it quite often over-reported wins, to the point where it became a recurring issue. That's why I always double-check the results in GPT to make sure everything is correct. This isn't a criticism of your data. I'm only sharing my experience with the tools
#9
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - Dec 06, 2025, 06:26 AMI simulated a very average session today with same tracker a session with 47 wins and 53 losses. It yields +19 units. No big drawdowns, no large bets ever. Max bet was 3 units. :
L
L
W
L
W
L
W
L
W
L
L
W
L
W
L
W
L
W
L
L
W
L
W
W
L
W
L
W
L
L
L
L
L
L
W
L
L
W
L
W
L
W
L
W
L
W
W
L
W
L
W
L
W
W
W
L
W
L
W
L
W
L
L
W
W
L
W
L
W
L
L
W
L
W
L
L
W
L
W
L
W
L
L
W
W
W
L
W
L
W
L
W
L
W
L
W
L
L
W
W
L
L
W
L
W
L
W
L
W
L
L
W
L
W
L
W
L
W
L
L
W
L
W
W
L
W
L
W
L
L
L
L
L
L
W
L
L
W
L
W
L
W
L
W
L
W
W
L
W
L
W
L
W
W
W
L
W
L
W
L
W
L
L
W
W
L
W
L
W
L
L
W
L
W
L
L
W
L
W
L
W
L
L
W
W
W
L
W
L
W
L
W
L
W
L
W
L
L
W
W
#10
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - Dec 06, 2025, 06:18 AMI simulated 1 million shoes of 100 hands each with usual probability of Player, Banker and Tie bet and I chose to beat Player bet. At worst a session had -80 and 100 million trial yielded roughly 8 million units of net profit. I have done everything to ensure that no future peeking, curve fitting takes place in my simulation. Even with all my safeguards that avoids betting in certain areas, I got usual lesser wins than losses as the usual probability of Player bet gets. I am a bit cautious over results as if the simulation is perfect, without bias and errors of calculations, it is one of its kind ever done in the history of casino games. With a very limited bankroll, stop loss, max bet limit, it is kind of unbelievable. I will update if I find any anomaly in my tests.