Recent posts
#1
General discussion / Re: Glad to see Roulette Ideas...
Last post by VLS - May 17, 2026, 03:26 PMI'm still trying to add a coherent undo step to the code.
This feels like patching up a dam! Picture tweaks on top of tweaks and filters on top of previous filters, with internal randomness altering its state on each call, to be an ever-moving target for Roulette.
(The RNP is both deterministic and random at the same time, mind you)
This feels like patching up a dam! Picture tweaks on top of tweaks and filters on top of previous filters, with internal randomness altering its state on each call, to be an ever-moving target for Roulette.
(The RNP is both deterministic and random at the same time, mind you)
#2
General discussion / Re: May 2026 + RNP, RIBOT and ...
Last post by VLS - May 13, 2026, 07:35 PMQuote from: VLS on Aug 24, 2025, 02:06 AMWe surely have a place to stay in the Roulette world
Our community keeps on!
The next projects to see the light (in release order) are:
* Roulette Number Picker. 1 to 4 numbers selection in real-time.
First public version expected to come to life somewhere during the current week.
The RNP has the full programming focus right now.
* RIBOT - Roulette Ideas' BOT.
Entering to the fore right after we have our RNP release.
The goal is to start equalizing/consolidating the experimental code with the public version(s).
We are using the "FREEMIUM" model for session duration:
- 30 minutes for guests.
- 1 hour for free/registered members.
- Unlimited-use for subscribers.
After a session ends, fellow users get an offer to join as paying members.
Noticeably, free tiers can do as many free sessions per day as they wish. We are relying on power users who need to have long uninterrupted sessions to be the ones supporting the project.
* RIWEB - Roulette ideas' web engine.
We deserve to have the Roulette community of our dreams!
Being powered by a custom in-house web engine with the exact features we need, such as:
Integrated RIBOT session support.
Custom Roulette tags such as [nobbc}[wheel] or [felt][/nobbc].
Public session registry, so users can share their reports.
Multi-pĺayer Roulette simulator.
(Plus other "goodies".)
May 2026 is shaping as a GREAT month for us!
#3
General discussion / Re: RouletteIdeas.com's 2026 m...
Last post by VLS - May 11, 2026, 06:52 AMQuote from: VLS on May 05, 2026, 01:02 AMRoulette Number Picker's undo feature is complete.
What a grind! Had to make it 3x max:
Spin
Undo x1
Spin
Undo x2
Spin
Undo x3
Spin
(If you need to enter the last number 5 times in a row, you are clearly in need of a pause.)
It was made like this for a variety of reasons, including the fact that the RNP is a perpetually-moving target for Roulette.
As some final tests are done, no further server-side features are expected to be added spin-wise.
We just change the public-facing page with progressions and other "bells and whistles" from now on.
#4
Albalaha / Re: Negative Extreme Variance ...
Last post by Albalaha - May 09, 2026, 12:34 PMI HAVE TRIED SOME MORE LAYERS OF EXTREME VARIANCE TOO WHERE WE KEEP SEEING LAST 20 BETRESULTS AND PUT A REASONABLE THRESHOLD LIKE 9/20 TO SIGNAL REGRESSION IF CONTINUES, SO ALL EVM TECHNIQUES WORKING TOGETHER FILTER OUT THE WORST POSSIBLE FROM THE GAME.
#5
Albalaha / Re: Randomness can be tamed ev...
Last post by Albalaha - May 08, 2026, 05:09 PMRecently, I worked upon it with max 10 unit bets and about 50 units session bankroll. It wins through averedge to tough cases, most of them which are otherwise apparently unbeatable.
#6
Concepts / Re: Gamlet's "Fire and Ice" (c...
Last post by VLS - May 05, 2026, 02:48 AMQuote from: VLS on May 05, 2026, 01:48 AM6 contiguous wheel numbers to not hit during 24 spins.
In cycles, this is:
24 / 6 = 4 cycles.
In bet numbers, this is:
24 * 6 = 144.
For sectors from 4 to 9 numbers, we can extrapolate it to:
4 numbers: 144 / 4 = 36 spins.
5 numbers: 144 / 5 = 28.8 spins (rounded to 29).
6 numbers; 144 / 6 = 24 spins.
7 numbers: 144 / 7 = 20.57 (rounded to 21).
8 numbers: 144 / 8 = 18 spins.
9 numbers: 144 / 9 = 15 spins.
This forms a proportional basis for a concept of Gamlet's "Ice" method.
#7
Concepts / Gamlet's "Fire and Ice" (conce...
Last post by VLS - May 05, 2026, 01:48 AMFocused thread to extract concepts from Gamlet's "Fire" and "Ice" methodologies.
Gamlet's "Ice" is simply waiting for 6 contiguous wheel numbers to not hit during 24 spins.
Most of the discussion back in the day was on his "Fire" dynamic sector approach.
This is what we intend to study here!
Gamlet's "Ice" is simply waiting for 6 contiguous wheel numbers to not hit during 24 spins.
Most of the discussion back in the day was on his "Fire" dynamic sector approach.
This is what we intend to study here!
#8
General discussion / Re: RouletteIdeas.com's 2026 m...
Last post by VLS - May 05, 2026, 01:02 AM- Roulette Number Picker's undo feature is complete.
It is a 1-step undo, set in stone by now. This feature kick-starts the public-facing RNP releases 👍.
It is a 1-step undo, set in stone by now. This feature kick-starts the public-facing RNP releases 👍.
#9
Money management / Re: Grand Parachute
Last post by VLS - Apr 29, 2026, 07:56 PMThe Grand Parachute can be extended via unit fragmentation.
Every extra step counts.
Every extra step counts.
#10
Forum features / Regarding forum features board
Last post by VLS - Apr 29, 2026, 07:53 PMThis board is going to be superseded by the new web engine section below.
Thanks.
Thanks.