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#51
General discussion / Re: The Law of Quarter by Merl...
Last post by winkel - Jan 06, 2024, 10:45 PM
Quote from: Merlin on Jan 06, 2024, 10:19 PM...
You follow?
...

Still follow me?

Merlin


Can´t follow you! I´m far ahead of you.

That´s always the problem with ancient datas.

Wiesbaden has changed tables (most are american style tables now) and table nr.s
Table 3 is now starting late and produces only about 250 spins per day.
Main table is now nr.5

Instead of posting the same screenshots again and again it would be nice if you present the data of an actual table.

#52
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 10:30 PM
Quote from: 6th-sense on Jan 06, 2024, 05:19 PMuse this its the easiest thing to check ..set config to whatever you want....everyone has this ...

just extract and click on the index icon it,ll open up in your browser....click on any tabs unique unhit repeats ..it,ll highlight the corresponding numbers...

Hi,

Is this your program? Or do you know how to program JS?

I would like to clean it up first like not have 5-6 folders, just one called "JS" with all the logic and the html page and nothing else. No links to external website to that everything runs local in your PC and we could post the JS code on this forum for everyone to see and modify.

For example, I would like to modify it so that you can enter manually the amount of spins I want the randomizer to do (ex: 500+ spins and not just 200 like now).

Then I would create multiple sheets like so one under the other where the sim would note on sheet #1 the first 50 spins and then from spin #51 to 100, it notes all the other numbers on both sheet 1 and 2.

This way, when sheet #1 is at 100 spins, sheet #2 would have 50 spins noted in it and when that happens, the sim would start noting sheet #3 so that when sheet #2 is at 100 spins, sheet #3 would have 50 spins noted in it and would start noting sheet #4, etc

Each sheet would have a difference of 50 spins between each other in order to follow closely the change in hot numbers form one sheet to the next.

Anyone here can do that?

Merlin
#53
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 10:19 PM
I know I work with an Excel sim that we built in 2008 that was downloading all the spin numbers from roulette 3 from the German Wiesbaden Casino.

Most days were between 300-400 spins as you can see in the screenshot below. The top # is the amount of spin that table #3 did during that month of February 2008.

However, in most online casinos today, they have an automatic roulette that spits out a ball every 57-60 seconds so if you add this up, that's 60 spins per hour X 24 hours = 1,440 spins per day.

Also, don't forget that I don't note 100 spins on sheet #1 then start noting sheet #2 there. What I do is spins about 50 spins on sheet #1 and then start noting BOTH sheet #1 and #2 from spin 50 to 100.

This way, when sheet #1 has 100 spins noted in it, sheet #2 has about 50 spins in it and that's when I start noting sheet #3 and when that one hits 50 spins I will start noting sheet #4 and so on.

You follow?

What this means is that after 100 spins, sheet #1 has 100 spins in it and all the other sheets after that have a difference of 50 spins between each sheet.

In other words, after 400 spins, we can count 100 spins on sheet #1 and the other 300 spins is spread in 6 other sheets with 50 unique spins in them for a total of 7 sheets.

Still follow me?

Merlin
RouletteSys002.jpg
#54
General discussion / Re: The Law of Quarter by Merl...
Last post by winkel - Jan 06, 2024, 08:58 PM
Quote from: Merlin on Jan 06, 2024, 07:59 PM... I think that to keep the roulette hot numbers from 1 sheet to the next we need to stay on the same roulette after the first sheet's 100 spins.
....
Those 6 sheets must be done with the same roulette and on the same day with no breaks in between.
...

if you can keep the spins from the same day then run 600 spins then cut those 600 spins into 6 blocks of 100 spins.

I think you haven´t been to a B&M Casino. The average spins per day are between 150 and 300 spins.

Simply: what doesn´t work within the first 100+100 spins, won´t work in 50-150 and 150 to 250.


#55
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 07:59 PM
I think it's because you are using different days for each one of your sheet. I think that to keep the roulette hot numbers from 1 sheet to the next we need to stay on the same roulette after the first sheet's 100 spins.

Yeah yeah, I know you will tell me that the roulette has no memory but I'm telling you this based on experience.

For some reason that I can't explain, each roulette has its favorite numbers for a set of 100 spins. Why these 18-20 hot numbers you ask? GO FIGURE!!! Nobody knows but it does prefer those 18 numbers during this set of 100 spins and there is nothing that you can do about it nor try to explain why. She just does.

It's when she decides to stick with those hot numbers that matters to me and I don't recall seeing the same hot numbers when we stopped the game last night and restarted it the next day.

You have to profit from this when its hot. You can call me crazy if you want, that's how I have seen it and it worked well back then.

Those 6 sheets must be done with the same roulette and on the same day with no breaks in between.

Again, the sim should let us do that.

if you can keep the spins from the same day then run 600 spins then cut those 600 spins into 6 blocks of 100 spins.
#56
General discussion / Re: The Law of Quarter by Merl...
Last post by winkel - Jan 06, 2024, 07:36 PM
Quote from: Merlin on Jan 06, 2024, 06:43 PMI just did a few random spins at 50 and 100 spins and sure enough, my averages of having 7 hot numbers after 50 spins and 18 hot numbers after 100 spins is confirmed.

Merlin

No wonder it is the binomial distribution.

See this
Spins Table 1 Osnabrück January
day1 21 qulifiers 66 hits 34 loss
day2 17 q. 49 hits 51 loss
day3 18 q. 53 h. 47 l.
day4 16 q- 43 h. 57 l.
day5 20 q. 55 h. 45 l.

Spins table 2 Osnabrück
day1 21q 53w 47l
day2 21q 61h 39l
day3 17q 47h 53l
day4 17q 51h 49l
day5 19q 43h 57l

No hitrate of 7 out of 10
only averages

you can prove me wrong use the archive of Osnabrück-Casino
#57
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 06:43 PM
Thanks man,

I just did a few random spins at 50 and 100 spins and sure enough, my averages of having 7 hot numbers after 50 spins and 18 hot numbers after 100 spins is confirmed.

I'm gonna do a little compilation using Excel and note many of those 50 and 100 spins to confirm the exact average.

Btw, the random only has 37,50,100 and 200 spins. Is there a way to enter another value like 60, 70 or 80 spins?

Merlin
#58
General discussion / Re: The Law of Quarter by Merl...
Last post by 6th-sense - Jan 06, 2024, 05:19 PM
use this its the easiest thing to check ..set config to whatever you want....everyone has this ...

just extract and click on the index icon it,ll open up in your browser....click on any tabs unique unhit repeats ..it,ll highlight the corresponding numbers...
#59
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 04:52 PM
Here, look at the screenshot below of these 2 sheets.

Look below the 2 sheets at the average amount of spins they had after 50, 60, 70, 80 and 100 spins.

The average is on the left and the amount of hot numbers this sheet had is on the right in red.

Then to win 7-8 times out of 10, you need the table to be stable and by that I mean when the table hot numbers come back from 1 sheet to the next.

You follow?

Merlin

150spins.jpg
#60
General discussion / Re: The Law of Quarter by Merl...
Last post by Merlin - Jan 06, 2024, 04:43 PM
Quote from: winkel on Jan 06, 2024, 11:49 AM
Quote from: Merlin on Jan 06, 2024, 12:55 AMPls confirm;

Your basic claim is:
Dot 100 spins
There will be 17-20 hot number hit 3times or more
bet these numbers for the next 100 spins
Win approx. 7 out of 10 bets




EXACTLY.

I have seen this over and over at my place back then and the new sim will confirm this.

Just take any set of 100 or so spins and run it into whatever sim you have. You'll see those averages all the time, on plastic roulettes or in real casino's wooden wheels.

These averages keep coming over and over again.

- After 50 spins the average amount of numbers that came out 3 times is....7 HOT NUMBERS
- After 60 spins the average amount of numbers that came out 3 times is....9 HOT NUMBERS
- After 70 spins the average amount of numbers that came out 3 times is....11 HOT NUMBERS
- After 80 spins the average amount of numbers that came out 3 times is....14 HOT NUMBERS
- After 100 spins the average amount of numbers that came out 3 times is....20 HOT NUMBERS

Test it, you'll see.

Merlin