Unit fragmentation

Started by VLS, Jun 17, 2025, 05:25 PM

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VLS

Unit fragmentation is a little-discussed topic that saves units and allows for stronger/longer progressions (especially when progressing in risk).

We plan to discuss ideas such as:

  • Fragmented-unit parachute.
  • Dynamic spiking.

Focused on a 36-unit fragmentation scheme; this way any hit raises the base unit which is key for adding more steps and earning more on the winning trams.


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VLS

Unit fragmentation can be enhanced by compounding wins.

When doing MM's like the Self-growing compounding parachute, the extra steps provided by it do matter. Serving as a way to exchange play time for resilience, which not only saves/enlarges bankrolls but gives higher and higher base units, since the longer you are compounding successfully, the better.

These two concepts can work beautifully in tandem!



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VLS

Unit fragmentation seems a perfect fit for Manrique's laws!


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