Recent posts

#1
Winkel / Re: Great Universal Theory - G...
Last post by malcop - Nov 19, 2024, 09:31 AM
Hi @winkel

Thank you for once again trying to explain the "Great Universal Theory"  which in fact is based on the "Universal Bounce Theory" which can be applied things like Roulette and Dice Outcomes.

I agree with others in this post you do not have to justify yourself, this way of playing Roulette works for you and that is all that matters.

It's not your fault or problem that people can't get their heads around what you are trying to get across to them.

Your method is based on intelligent interpretation on what is actually going on at the table right now, or what I like to call "Skilful Play" and that is something a lot of people can not get there head around or do.

Why? That's easy because they are of the opinion that you can put a method through thousands of spins and that will show if a system/method is a winner or not.

And those that have coded GUT and said it has failed have clearly not understood what you was trying to get across in your original post in rouletteforum.cc I think that was the correct site, if not I am sure someone will be more than happy to correct me :)

This kind of method can not be played like a robot, it has to have some sort of intelligent input in the bet selection process, and this is one of those methods that the more you understand and the more you play it the better the results you will get, and that is because the decisions you make will be based on the hundreds of hours you have put in to thy and master this method. 

Methods like this are not a quick fix, you have to keep playing and practicing it, and have the aptitude to play it.  Look at this another way you could learn and study all the rules to Poker and understand them inside out, but that will not necessarily make you a grate Poker player, a good one maybe but a great one probably not.

Look I understand that proper testing is needed with methods posted on these forums but some things can not be tested by putting it through thousands of spins, because the rules are guidelines that are not fixed in stone, because each session/game is different.  But that does not mean they are a failure it just means you have not got the skill or patience or aptitude to play that method correctly based on the authors instructions.

I'm sure I will get some hate for this post but to be honest I don't really care, this is just my humble opinion and I am entitled to it just the say way you are entitled to yours.

Thanks

@malcop


#2
Money management / Re: fitting money management ...
Last post by Albalaha - Nov 14, 2024, 05:56 AM
Any form of progressive betting works great till you get a level of variance that sucks all back with net losses. Such elementary things do not work buddy. I m sorry to say but you have not played enough yet if you did not see that yourself.
#3
FreeRoulette / 100 Spins to make $200
Last post by FreeRoulette - Nov 10, 2024, 04:57 AM
While making a roulette tool, I noticed a weird thing that happens. I'm not sure why it works exactly, but it is crazy how well it works.

Look at numbers 1,2,3,4 and the zeros as one group.

Wait until that group misses 1 time and keep count of the misses in a row.

The first time it misses, place a bet on all the numbers 1,2,3,4 and the zeros.

Keep playing until it hits or misses 5 times in a row.

If it misses 5 times in a row, then stop playing and wait until the group hits and then misses 1 time and repeat the process.


---------
Overview:
Wait for the group to hit, then miss once and play for 5 spins or until it hit. Then repeat the process.

If you try this in a simulation, let me know how well it worked for you. The idea is to use $100 and play for 100 spins to make $200.

#4
Multiple / Re: bgGES Roulette ver.Inna
Last post by exe11 - Oct 30, 2024, 09:01 PM
BIG WIN ROULETTE (extended version)
the program is completely free. Good luck to the players!
#5
Multiple / Re: bgGES Roulette ver.Inna
Last post by exe11 - Oct 23, 2024, 10:47 PM
BIG WIN ROULETTE
#6
Money management / fitting money management with...
Last post by Random - Oct 15, 2024, 08:41 PM
hello.

I always choose bet selection first. Then when I observed thousands of loss win strings I try to fit in a progression witch I believe is suitable for.
I have been using a star carsh variant:
10
10
20
20
50
50
110
110
220
220

and the aim is to win to bets in a row and reset the progression.
There are recovery levels for it, but it does not matter now.

I use it to catch regression to the mean with success. Only latter I have learned about Victor's 50% and 75% bankroll management method and I must say it works amazingly.

#7
FreeRoulette / Re: Kind of breaks my brain
Last post by winkel - Oct 12, 2024, 04:36 PM
Take it easier:
Take the last 37 spins and selct the unhit
You will get a hit very soon
#8
FreeRoulette / Re: Kind of breaks my brain
Last post by TwoUp - Oct 08, 2024, 09:53 AM
To hit ten chosen numbers on a 37 pocket wheel, the probability is:

10/37 × 9/37 × 8/37 × 7/37 × 6/37 × 5/37 × 4/37 × 3/37 × 2/37 × 1/37 =

The number of spins on average to hit all ten numbers can be calculated by flipping the probability of each outcome and adding them up, so you get:

37/10 + 37/9 + 37/8 + 37/7 + 37/6 + 37/5 + 37/4 + 37/3 + 37/2 + 37/1 = 108.37

So basically 109 spins on average to hit all ten chosen numbers at least once.

Not sure where you got your numbers and assumptions from however there is no guarantee of any outcome, there is always the probability that the wheel doesn't hit all of the numbers or it takes hundreds of spins to hit the last or last few missing numbers.




#9
FreeRoulette / Kind of breaks my brain
Last post by FreeRoulette - Oct 01, 2024, 07:29 AM
Lets make the assumption that picking 10 numbers will guarenteed hit in 100 spins.

So we look backwards through the number history removing numbers from the board until only 10 remain and we see that it took 60 spins.

So we select those 10 numbers, and 60 spins came up without hitting it, then it should hit within 40 spins, because we have a guaranteed hit in 100 spins based on billions of trials.

Here is where it gets funky. Had you picked those 10 numbers before the 60 spins, then at this point, you would hit within 40 spins. But because you looked back through the numbers, you kept moving the target around and those numbers had zero chance of hitting. Since they had zero chance of hitting, they don't count towards the 100 spins.
#10
Coding requests / Re: RIBOT WEB - Actuals conver...
Last post by VLS - Sep 23, 2024, 06:06 AM
The core template for the foundational modules is complete. Right now, the Red/Black/Green actuals converter is online and available! 😊

Link: https://rouletteideas.com/ribot/temp/ribot-web-actuals-converter-red-black-green.html

Screenshot from 2024-09-23 00-40-40_RIBOT-WEB_Actuals-converter_Red-Black-Green.png

The other mentioned foundational modules are coming up based on it (sharing code). 👍