Recent posts
#81
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:47 AMAt the edge of 4 onto 5-nines of certainty is 5-sigma.
6-nines of certainty is 6-sigma.
Sever-hosting & production-companies strive to achieve that level of performance (6) .. so called production perfection.
2.56e-7 = 0.000000256
1-0.000000256= 0.999999744 = 99.9999744%
That's 4-nines of certainty ... or 5-sigma.
A system that can manage 5..6-sigma is pretty much unbeatable.
6-nines of certainty is 6-sigma.
Sever-hosting & production-companies strive to achieve that level of performance (6) .. so called production perfection.
2.56e-7 = 0.000000256
1-0.000000256= 0.999999744 = 99.9999744%
That's 4-nines of certainty ... or 5-sigma.
A system that can manage 5..6-sigma is pretty much unbeatable.
#82
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:35 AM #83
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:30 AMLet's take it a step further.
Based on +70 & 1.5u/game= 0.889009711 session-certainty (second posts above).
That's a probability synonymous to a probability of a hit on the first spin playing 32.89 numbers.
Punch that number in https://www.rouletteman.com/probability-calculator/.
Based on +70 & 1.5u/game= 0.889009711 session-certainty (second posts above).
That's a probability synonymous to a probability of a hit on the first spin playing 32.89 numbers.
Punch that number in https://www.rouletteman.com/probability-calculator/.
#84
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:22 AM& given the bankroll is 200u ... you would have to win 3 sessions in a row, best case-scenario.
0.9975^(47x3)= 0.9975^141 = 0.702618393
70.26% chance of that happening.
0.9975^(47x3)= 0.9975^141 = 0.702618393
70.26% chance of that happening.
#85
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:16 AMThe average units made per game is most likely not exactly +1.
Let's say is 1.5 units/game.
To get to +70 session-goal, you would then have to play about a third fewer games on average to complete.
70/1.5= 46.6666666667 ≈ 47 games.
The session-certainty is the system-certainty on the power of 47.
0.9975^47= 0.889009711 ..... 89.9%.
Let's say is 1.5 units/game.
To get to +70 session-goal, you would then have to play about a third fewer games on average to complete.
70/1.5= 46.6666666667 ≈ 47 games.
The session-certainty is the system-certainty on the power of 47.
0.9975^47= 0.889009711 ..... 89.9%.
#86
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:10 AMTo get the session certainty .. you would put the power on that system-certainty.
If you make on average +1/games, with a session goal of 70u, you would have to play 70 games won consecutively.
Let'say your system-certainty is 0.9975 (1 in 400 terminated, on average) & 70 games:
0.9975^70= 0.839273103 ... or 83.93% chance of succeeding.
If you make on average +1/games, with a session goal of 70u, you would have to play 70 games won consecutively.
Let'say your system-certainty is 0.9975 (1 in 400 terminated, on average) & 70 games:
0.9975^70= 0.839273103 ... or 83.93% chance of succeeding.
#87
Kattila / Re: DS+DE Ec System
Last post by HardMan - Aug 20, 2024, 12:04 AMIn 40-sessions, how many games till positive have you played, in total?
System terminated 4-times.
So you would calculate the certainty as 1 - (4/that total).
System terminated 4-times.
So you would calculate the certainty as 1 - (4/that total).
#88
Kattila / Re: DS+DE Ec System
Last post by kattila - Aug 18, 2024, 04:46 PMHi, English is not my first and math also is not. I explain in My own way:
I use 3 mini bankrolls, each 200 units. Target per session around 70 units, session can be 100 spins but also can be 300 spins, until win the 70 or lost 200 units, so out if -200 or + 70 ( or close).
Never lost 3 bankrolls in row, not even two. In 40 sessions lost 4 and win 36 .
Using the levels as positive progression can recover fast, also can go down if very Bad run. But the 3 Ws are constant enough, at least until now.
It s not the only system I play.
I use 3 mini bankrolls, each 200 units. Target per session around 70 units, session can be 100 spins but also can be 300 spins, until win the 70 or lost 200 units, so out if -200 or + 70 ( or close).
Never lost 3 bankrolls in row, not even two. In 40 sessions lost 4 and win 36 .
Using the levels as positive progression can recover fast, also can go down if very Bad run. But the 3 Ws are constant enough, at least until now.
It s not the only system I play.
#89
Albalaha / Re: Can someone test this idea...
Last post by Albalaha - Aug 17, 2024, 06:41 AMYeah, it appears to be perfect for now. Great job.
#90
Albalaha / Re: test this idea: Lw count
Last post by VLS - Aug 17, 2024, 05:30 AMQuote from: Albalaha on Aug 09, 2024, 03:47 PMAnything anyone can comprehend should do.
Hello dear Sumit, version 0.6 arrived with the following Lw count format:
Release @ https://rouletteideas.com/ribot/temp/last-30.html
Unless you have any other suggestion, all the requested functionality has been programmed 👍
Cheers!
Vic