Let it ride systems

Started by FreeRoulette, Sep 13, 2022, 05:58 AM

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FreeRoulette

2, 4, 8, 16, 32, 64, 128, 256. Only 7 bets away from collecting 256 from a 2 unit bet.

It happens often enough, that if you tried to double your bet on a loss, you would lose this system.

If you placed 2 units on red each spin, would it cost you 256 units before you hit 7 in a row?

Maybe it is best to place 2 units on red, black, even, odd, dozen 1,2,3 row 1,2,3. Let it ride.


Is it best to wait for 7 wins in a row or take profit early?

What are your let it ride systems?

HardMan

'Extended Parachute' plugged into '3x-Session Base unit Press [1→2→4]

Think Out-of_the-Box .. Multi-Level.

sunburstsoon

I like waiting till I have profit over my goal. Which is almost always 1 unit. So if I gain more than 1 unit I will use that extra Unit to press or "let it ride" and then I have the opportunity to gain another unit and either let that 1 unit ride or let both new Units ride and try and double up.

1u plus 1u equals a 2units press which can result in 4units.  Risk free! If you consider your extra won unit as such.
 Or I have learned from Hardman that we can use the Payouts as letting something ride. Like moving from two Quads to 1 quad with that extra won unit.
Now this works quite well in recovery. But when to do this in recovery is something I have not figured out yet.

Hardman,
Could you demonstrate on RS or explain what you mean by extended parachute? Do you go from 1u to 3u and then bet 1-2-4 utilizing a parachute method? I could see how this would be very profitable.
Thanks,
Sunburst.

HardMan

The main point I'll phrase as a question ..

knowing that eg. 1→2→4→8→16→32→64→128→256→512→1024 etc.
is the strongest form, still entangled within including the physical realm;


WHY WOULD YOU ROB YOURSELF OF THAT = COMPOUNDING ALREADY AT THE DRAWING BOARD?

HardMan

I am not mentioning this here to place judgements on your lifestyles .. but with intent to bring this (closer) to comprehension, by using the experiences you obtained.

Let's look at the market & how money itself might be obtained,
by earning, making, printing it.

The most obvious option is to toil a wage = earn money, which simply means taking a decision to place a cap on the income by an hourly wage, combined with paying taxes before the funds land in your account -- & combined with/within the biggeest picture .. all,that comes with it to establish maintain a certain lifestyle = student loans, rent (flat, vehicle) ..... ultimately, within the parameters of timeline -- how many years, or decades, will it take on top of the hand-to-mouth .. to show at least some ownership for it. Hmmmm .. doesn't seem like a great option .. but its the most frequent majority of populus opts for. The most secure, seemingly so, & the worst paying bet.

Not to elaborate too much in length, you'll get the gist ..

you might opt for a business, company .. where you already have the benefit of paying the taxes after as spending deductions, protect your funds with pocketed within eg. limited companies -- with an addition of leveraging debt in your favor as mortgages (real-estate, other type of investments, etc.) ..... where through time you leverage on the existing gains = congest time.

Or you might create a crypto & basically print money .. where once the value is recognized & appriciated, firstly creating money from nothing, & ultimately compounding it with an increased trading volume the monetary basically explodes.


Here I was talking ABOUT THE DRAWING BOARD (DECISIONS) & HOW FAR + QUICKLY CAN THOSE TAKE YOU.

HardMan

Now drawing the parallels to the roulette system design:

most frequent system template in use is negative progression (as a weird unnecessary straightforward escalation), or poyentially potentially, as a step further, neg-on-neg combo (eg. playing some sort of coups, & as a building block using negative progression on that) to salvage as much as its possible.

HardMan

Meanwhile, let's turn back to positive progression, specifically press:

the first advantage is that the risk is much lower,
basically leveraging on the casino's taken money ..

second is, that the press itself, doesn't have to be vertically added units = one spin no-hit, all gone .. including the initially risked unit (eg. EC 1u→2u→4u) --- but can be done using either or both, a reduction in coverage or number of positions .. including the shift to a better payout, or a progress in risk

& third, as aparadigm shift the most important ....

HardMan

As the most basic neg-pos combo system template:

Let's we will use a 1→2→4 press, to ensure that fundamentally we incorpororate, use, & enjoy the benefits of compounding -- with intents to equip our system with the compounding property & potential, allowing for taking us as far as possible in the shortest amount of time.

So, this will be our template base.

Very important, fundamental question in the design itself is ..
what's the winning percentage required to make 1→2→4 essentially work. Would that be 50%, 66%?




HardMan

Can we achieve that percentage consistently by simply playing EC!?
Maybe, maybe not .. up to each one's skills & abilities.

But let's look into it further ..


The parachute itself ..is a progress in-risk .. essentially a reversed Martingale, composed of utilizing the payouts -- at a minimum cost.


So, what we are aiming here at is to 'improve the above-mentioned winning rate' .. by any & every means possible .. to breach the point of being sufficiently high enough to make 1→2→4 consistently work.

HardMan

Now, imagine a base-sytem (as one module) plugged into 1→2→4, as another layer/module enwrapping it.

To be blunt & simple (too simple):
'classic parachute till -11' plugged into '1→2→4'


So, you risk 11u per one 3x-press attempt only;
you need 11u per each coup;
=
you need to make 11u as one coup .. +11 initial units = 22u;
to move to play the next coup at a base unit of 2 (bu2x) ..
& completing this making +22u, previous 11u, +11 initial re-risked again = 44u;
now you can play the last coup at bu4x, making another 11 units that way .. on that level = +44u


In total, risking only 11u, you've made 11+22+44= +77u.
On each parachute fizzling out, you restart at bu1x;
with the additional bonus potentially making units on any level before the bust, thus securing some profit anyway.

HardMan

You can play with this concept, adjusting it in various ways;

making the coup goal bigger or lower than the termination threshold (TT) ..

by making it bigger, you will ensure some profit remaining at each stage irregardless of the bust; in addition, as a fractional reivesting = units remaining per level + units made before the coup bust .. might be sufficient enough to preserve the previous work as a press-step done .. thus replay the attempt itself, & nonetheless complete the 3x-press combo; you might even make the full bankroll risked before the 1st-step goal + bust = preserving the bankroll, & as well reattempting the first step, having something tomshow for it ..... & more over, sum the extras of a few such instances in a row, to constitute enough for the bu2x bankroll (eg. making 3+7+2 units, added to the initially risked 11u = 23u .. enough to go straight to step two of the press, having to complete only 2 coups of +11, on bu2x & bu4x, in a row).


Or you might incorporate marging = having a bigger reserve bankroll, out of which you pay up the difference towardsconstituting the bu2x bankroll .. due to the session goal being lower! than the TT.

Eg. 7u + 5u*2 + 4u*4= 7+10+16= +33u.
Initial 11u bankroll re-risked +7u= 18u; meaning you have to pay 4u up (margin) .. to get to 22u bu2x bankroll -- & same on the completed 2nd-step.
The bottom line; you have to play fewer games overall for the completed 3x-press [1→2→4], with also playing more games at a higher bu ..




HardMan

.. thus .. here's another twist ..

increasing the compounding base unit (cbu) sooner!!


Where cbu all-encompasses the previous two modules & is applied to directly to the 3x-press;

ie. cbu=1, bu[1→2→4]  →  cbu=2, bu[2→4→8].

HardMan

Now, let me be clear!!

Classic parachute, as a plug-in, won't work!

Won't make the 3x-press work due to its insufficiently low winning rate. But you did get the fundamental concept handed straighforwardly.

HardMan

Thay's why we are talking about the EXTENDED PARACHUTE.

Why, because about 90% game to +1 winrate
(similarly to consequently make +11u in classic parachute case)

will translate to perhaps 50-60% coup winrate,
of which you have to win 3-in-a-row
(with the benefits of making some profit on the way irregardless).


Your task is to create & design an extended parachute,
strong enough to breach threshold of making the 1→2→4 work.

That is a parachute, as a indivudual progression instance run, that has +90, even better +95% game winrate -- & at relatively very low bankroll !!

HardMan

Luckily for you --

the press, as a most powerful tool you can have in roulette, used in cbu & bu at the drawing board already ..

can be constituted as well & used on the individual-game or base-system level (enwrapped by above-mentioned both) .. in a the form of payouts & horizontal reduction modification.


Thus having its incorporated on all-three-levels, in combination with a bit of, just slight negative progression, if & when necessary.